A few paragraphs about yours truly, as well as some frequently asked questions further down – scroll to be enlightened.

I’ve literally been putting off writing this section for, like, twelve months now – because talking about yourself sucks. But I guess it’s about time I fill this out…
I’m the Lead Developer behind Stellar Wasteland (and, well… the only developer, as it so happens). I’ve been working on the game since mid 2024 and, surprisingly, still have my sanity intact – so that’s good, right?
I like Piña Coladas, sunsets, and long walks on the beach. Sometimes I stare out bus windows in the rain and imagine winning fake arguments. Occasionally I wear sunglasses indoors so my life feels more cinematic…
Nah, just kidding… sort of. Anyway, that’s me: the one-man band behind Stellar Wasteland. What makes me qualified to make an epic galaxy spanning RPG all on my own? Well, I’m pretty good at art…. and I sometimes tell good stories? Lmao
All jokes aside, I’ll spare you the LinkedIn jargon and just say this: I’ve been into drawing and writing for as long as I can remember – same with video games and Sci-Fi. I’ve always wanted to create my own little universe and share it with people who might find some joy in it, so here I am.
This is about as much as you’ll get from me, cause I *hate* describing myself. About section = done.
Stellar Wasteland™ is a 2D sci-fi sandbox role playing game that I’m solo developing. It’s set in a far-future galaxy where everything has pretty much gone to shite, and everyone’s just doing their best to survive. Hostile aliens and opportunistic factions roam the stars, and humanity’s golden age is long gone – we had our shot at greatness, and we blew it. Now it’s a cruel, broken galaxy… but, amdist all the danger, death, and decay, there are still glimmers of hope. Sharing a cold beer after a brutal mission, redecorating the ship with pot plants and cozy rugs, trading witty banter with your mates, or perhaps even finding love within the stars.
Without spoiling too much, that’s the essence of the world I’m building. I plan to make it as lore-rich and history-filled as my brain can possibly handle – which feels fitting, since Stellar Wasteland actually began as a book originally. My goal is to take inspiration from all my favourite sci-fi universes and stories, give it my own unique twist, and *hopefully* create something truly special that others can enjoy as much as I do.
I am currently aiming for an Early Access launch between late-2027 to mid-2028. The exact date is subject to change, as I’ll only launch once the game is ready for players to get real value and hours out of it.
Hells yeah it will – mod support is one of the core pillars of my entire design philosophy. From day one, everything has been built around moddability: JSON-based data, modular systems, and purposefully built architecture that lets players and modders add or replace content with minimal effort. Harmony integration will also be added for script-level mods, and Steam Workshop support for easy sharing and installation.
And yes – Achievements will still be enabled even with mods!
No, Stellar Wasteland will not contain any AI-generated content.
Not any industry experience, but a fair bit of unofficial experience – lemme explain.
I actually learnt game development in a fairly unconventional manner, with high level systems design first and low level syntax later (which sucks btw). This was a result of building almost all my knowledge from 14 years of on-again, off-again modding. Some games under the ol’ tool belt include Half-Life 2, Dawn of War Dark Crusade, Supreme Commander, Arma 2, Skyrim, Fallout New Vegas, Mount and Blade, Fallout 4, Starsector, The Sims 4, Kenshi, Stellaris, and Barotrauma. All that poking and prodding under the hood is basically the main reason I’m even able to make Stellar Wasteland today, as it taught me most of what I know about game architecture. Fun Fact: if you ever downloaded from ModDB back in the day; there’s a small chance you mighta played one of my mods.
Modding experience alone didn’t quite cut it though, as it turns out that making a game from scratch is FAR harder than modifying existing games (who would’ve thought?). To make up for this skill gap, I spent around six months learning programming near-full-time, via Pluralsight courses, which gave me a good foundation to work off. Since then, I’ve made it a regular habit to keep up my learning, both through trial and error with development itself, and through dedicated learning materials and resources – including a massive amount of books I’ve accumulated off Amazon (lowkey an addiction at this point lol).
In a surprise twist though, Stellar Wasteland is actually my second attempt at making a game, with the first attempt having been all the way back in 2019. That game was also a sandbox space RPG, but top-down rather than side-on, though spoiler alert; it was wayyyy too ambitious. The whole fiasco did teach me a lot about scope creep, burn-out, and unrealistic expectations though – all of which I’ve been quite mindful of this time ’round. If you’re interested, I’ve added a page containing some screenshots of the old game via the button at the end of this section.
Anyway, look, I make no pretensions; I am not, and probably never will be, an expert programmer. I am but a humble artist and storyteller, and so programming is just a necessary means to an end to bring my crazy little Sci-Fi world to life. Whilst I respect the craft immensely, as it’s one of the hardest things I’ve ever had to learn, it’s definitely not my main strength. I don’t ever expect to become a programming wizard, nor will my codebase ever be the best or cleanest in the world – it simply needs to work.
Not for the moment, no.
Game Development: Unity 6
Programming (IDE): Visual Studio 2022
Art and Assets: Adobe Photoshop 2021, Krita, Affinity Designer, and Paint.NET
3D Renders: Blender and Spacescape
Video Editing: DaVinci Resolve, Sony Vegas Pro 14, and Bandicam
Sound Design: FL Studio Producer Edition and Audacity
Planning and Notes: Obsidian, Scrivener, and Stacks
Favourite Song: Thnks fr th Mmrs
Favourite Movie: Interstellar
Favourite Game: Terra Invicta
Favourite Author: George R. R. Martin
Favourite Food: Lasagna
Favourite Drink: Long Island Iced Tea
Favourite Season: Winter
If you know, you know.
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